It's an educational "blowing" multiplayer 2D game based on Phidgets. For the gameplay, two players need to collaborate with each other. One player pushes the force sensor to make the star shooting at different initial speeds. When the star is flying into the sky, each player controls one of the horizontal speed of the shooting star based on the IR-reflective 10cm sensor in order to make the starlight the specific positions in the sky to achieve a constellation.
Amelia Li - Concept/Sound Design/Props Doris Zhang - Artwork/Props
Ruchi - UI Design/Props
Jamie Cui - Phidgets Setup/Programming Aiden Sun- Phidgets Setup/Programming
One Week Course: Building Virtual World Oct 2019